Armor is breached when the Mecha is bloodied, i.e. when they reach half of their armor points in a particular location. Armor points are assigned as per the original source books used in the Mecha, for instance, the Battletech Technical Readout 3025 manual.
When bloodied in a particular location, critical hits (upon rolling a 20) are possible. Upon a critical hit, the damaged Mecha must roll a save or have a critical hit location damaged, for instance an actuator, weapon, or heat sink.
A pilot can be damaged when someone registers a head hit on his/her Mecha, or when his/her Mecha falls. At this point, the pilot must make a save ot be affected by weakness, stun, or some other effect.
Showing posts with label armor. Show all posts
Showing posts with label armor. Show all posts
Saturday, February 20, 2010
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