We expect missiles working like ranged attacks, affecting all Mecha in an area burst, starting with the target at the center.
The details are still fuzzy, but here are a few of them. First, we're considering presenting various damage types, such as energy, ballistic, bludgeoning, falling. These will be covered in a later post.
For LRMs, roll a to hit for each pack of 5 missiles. For each 5 pack that hits, deal 1d6 damage to a location on the Location Table (to come).
LRM 5 - Ballistic
Burst 2
Range 21
LRM 10 - Ballistic
Burst 3
Range 21
LRM 15 - Ballistic
Burst 4
Range 21
LRM 20 - Ballistic
Burst 5
Range 21
SRM 2 - Ballistic
Burst 1
Range 9
SRM 4 - Ballistic
Burst 2
Range 9
SRM 6 - Ballistic
Burst 3
Range 9
Wednesday, February 17, 2010
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After the discussion we had today, each 5 pack that hits deals fixed damaged instead of 1d6 damage.
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