Showing posts with label burst. Show all posts
Showing posts with label burst. Show all posts

Wednesday, February 17, 2010

Missiles as Burst Attacks

We expect missiles working like ranged attacks, affecting all Mecha in an area burst, starting with the target at the center.

The details are still fuzzy, but here are a few of them. First, we're considering presenting various damage types, such as energy, ballistic, bludgeoning, falling. These will be covered in a later post.

For LRMs, roll a to hit for each pack of 5 missiles. For each 5 pack that hits, deal 1d6 damage to a location on the Location Table (to come).

LRM 5 - Ballistic
Burst 2
Range 21

LRM 10 - Ballistic
Burst 3
Range 21

LRM 15 - Ballistic
Burst 4
Range 21

LRM 20 - Ballistic
Burst 5
Range 21

SRM 2 - Ballistic
Burst 1
Range 9

SRM 4 - Ballistic
Burst 2
Range 9

SRM 6 - Ballistic
Burst 3
Range 9